2009 GSU Absolute Fantasy Football League

RULE BOOK

Copyright © 2002 by Gator Sports, Unc.

All Rights Reserved


DISCLAIMER


The 2009 season of the GSU Absolute Fantasy Football League (GAFFL) is being played strictly for the fun and enjoyment of its participants.

It is in no way to be construed as gambling of any sort.


Game Overview


Fantasy Football has been around for almost 30 years now, in some form or another. It began back in the Vince Lombardi days by a bunch of beer drinking, cigar smoking, sit around in your underwear on Sunday and watch football, kind of guys. You know.... your dad.

In a nutshell, you will be the owner, manager, coach, trainer, waterboy and cheerleader of your own fantasy football team. You will draft your team from the rosters of the NFL and then, each week, match your best starting line-up against another fantasy team in a head-to-head contest.

Points will be awarded based upon how the actual NFL players do in certain statistical categories. The GAFFL Fantasy Team with the most fantasy points accumulated during that week's games, will win that week's fantasy game.

We will play a 14-week regular season. Then 2 weeks of playoffs to determine the two teams who will meet in the GAFFL Bowl.  Each week during the regular season, you will have the chance to better your team through trades with the other owners and the signing of free agents.


League Structure


  • League will consist of 12-14 teams with 2 divisions.

Rosters


  • A team roster will consist of 23 players and 1 coach.
  • The only restriction regarding positions and roster make-up is that you must have at least one player for every position available.
CUT, WAIVED, OR RETIRED PLAYERS
  • In the event a player signed to a fantasy team ceases employment on an NFL team due to being cut, waived or retiring, the fantasy team owner is simply out of luck. The player will be removed from the team and the vacant roster spot can be filled at the next available free agent transaction date.


The Draft


  • The free agent draft will be conducted before the NFL season begins and is scheduled for Sunday August30,2009
  • Franchise fee of $150 per team is due at the draft!
  • The draft position selection will be drawn for on draft day.
  • Franchise or "carry over" players rights may not be protected this year.
  • The draft will be "snake order" fashion and will consist of 24 rounds.
  • Each team will have 2 minutes to make a selection.  If a pick is not made in that two minutes, the selection is forfeited.
  • Draft picks may be traded, provided that they are even trades.

 

PLAYER POSITION REQUIRMENTS

  • For starting lineup purposes, a player can only qualify for a position that is his primary position. (Just because William Perry carried the ball once, it didn't make him a fullback). However, should a player in a fantasy team's starting lineup play a position in an NFL game other than his qualifying position, the player's fantasy points will still count.
  • The Commissioner's Office will determine, prior to the draft, the position eligibility for all players. This position eligibility will not change during the season.
  • If an owner submits a starting line-up with a player inserted into an ineligible position, the player's fantasy points for that week will be voided and will not count toward the teams fantasy total.

Playing the Game


SEASON SCHEDULE

  • The season schedule will be randomly generated via computer.  Due to the number of weeks in our schedule and the number of teams in our league, you will play every team in the league at least once and each team in your division twice.

       REGULAR SEASON

  • The regular season will consist of 14 weeks of competition.

PLAYING WEEK

  • The playing week will consist of all NFL games played from Tuesday Night through the following Monday night.

STARTING LINE-UPS

      DEADLINE FOR SUBMISSION

  • Lineups can be entered directly onto league website right up until 5 minutes before the particular players game starts.  All playerswill be frozen at kickoff of their respective games.  Frozen meaning on bench or in starting lineup.  Note...starting lineup from previous week always carries over unless changed before kickoff!
  • Lineups may be emailed in or called in to any of the commissioners in case of emergency.
  • If no line-up is received by the Commissioner for a particular team, the line-up used for the previous week will be automatically submitted.
  • During a players bye week, no stats will be carried over from week to week this year, IF HE DONT PLAY...HE DON'T GET NO POINTS ! ! !  It is up to the team owners to field a starting lineup of players that are active that week!

STARTING LINEUP POSITION REQUIREMENTS

Starting Lineups

OFFENSIVE PLAYERS

POSITION

QTY

Quarterbacks

1

Running Backs

1

Wide Receivers / Tight End

3

Running Back or Receiver

1

Kicker

1

Coach

1

DEFENSIVE PLAYERS

Lineman

1

Linebacker

1

Defensive Back

1

Any Defensive Position

3

  • If for some reason, you do not have a player on your team that will fill a particular position (i.e. you don't have a Running Back) you may not substitute another player for that position unless he qualifies at that position. (See Position Requirements).

RESERVE PLAYERS

  • Those players not on the starting line-up are considered Reserve Players and their fantasy stats will not count towards a team's total for that week. Only active players stats will count.


Points and Scoring


  • The players on the starting line-up will accumulate fantasy points based upon what the actual NFL player does each week. You will be pitted against another fantasy team each week and the fantasy team that accumulates the most fantasy points will win that week's contest. The fantasy player will be awarded points based upon the following structure:

POINT STRUCTURE

OFFENSE

DEFENSE

Action

Points

Action

Points

Scoring a TD

6

Scoring a TD

6

Scoring a 2-Pt Conversion

2

Interceptions

6

Throwing a TD pass

6

Fumble Recovery

4

Throwing an Interception

-2

   
Throwing a 2-pt Conversion

2

Per 1 yards return yardage

.1

Field Goal 16-39 yards

3

Returns include (Int, fumble, punt & kickoff)
Field Goal 40-49 yards

4

Full Sack

4

Field Goal 50-59 yards 5 Half Sack

2

Field Goal 60+ yards 6 Tackles

2

Kicking An Extra Pt

1

Assists

1

Coach Win

3

Safety

5

PERFORMANCE POINTS (Offense)

Receptions Rushing Yards
Catches

1 pt per Catch

Yardage Points

.1pt/1yd

Receiving Yards Passing Yards
Yardage Points

.1pt/1yd

Yardage Points

.1pt/2yds

TIES & TIE-BREAKERS

  • In the event of a fantasy game tie in the fantasy point totals of two team's active players, the point totals of the two team's reserve players will be used as the tie-breaker.  If the totals of the reserve players are also equal, then the game will be declared a tie.  Ties will be counted as a loss for post season consideration.
  • In the playoffs, if the totals of active and reserve players are also equal, then team with the highest regular season YTD fantasy point total will be declared the winner of the playoff game.

PLAYOFFS

Six fantasy teams will qualify for the playoffs. The six teams will be:

  • 2 - Division Winners
  • 4 - Wildcard Teams

The Wildcard Teams will be the non-divisional winners and seeded according to:

  1. Best Win/Loss record overall.
  2. Highest Fantasy Point total.
  3. Best Head-to-Head record.
The 2 division winners will be seeded #1 & #2 and will receive 1st round byes.
Round 1- #3 seed vs #6 seed
Round 1- #4 seed vs #5 seed
 
Round 2- #1 seed vs lowest seed remaining
Round 2- #2 seed vs remaining team

GSU BOWL

  • The 10th Annual GAFFL Bowl will the be between the two surviving teams.
  • A consolation game for 3rd place will be between semifinal losers.

     


Player Transactions


DEFINITION

  • During the season, a fantasy team will be allowed to change the structure and personnel of the team through free agent acquisitions.
  • Teams will be allowed 4 free transactions per year.
  • After 4 transactions, each thereafter will cost $5.00 each.  These fees will accrue to prize fund.
  • If an NFL player is waived or placed on injured reserve, the pickup will be charged the same.

DEADLINE FOR PLAYER TRANSACTIONS

  • The Priority Player Transactions for any given week will end on Thursdays at 200AM (est). The resulting pickups will be automatically posted to the website within minutes.
  • Free agents may be used in your starting lineups immediately once they show up on your roster.
  • Transactions may be made from 2:05AM Thursday until 1PM Sunday on first come basis.  You will be able to acquire free agents real time on website during this period.
  • No players involved in early week games will be allowed to be acquired after their respective games have kicked off under no circumstances until the following week.
  • All released players will not become available for pickup until after the completion of that weeks games.

RESTRICTIONS

  • A fantasy team may only make 3 player transactions per week.
  • A player released by a fantasy team, may not be resigned by that same fantasy team for 14 days.
  • If more than one team claims the same player, the team with the least prestigious record will receive the player.  If the teams have identical records, the team who has scored the less points for the season will receive the player.  If there is still a tie, a coin toss will decide who receives the player.

TRADES << NO TRADES - disregard following rules on trades!!

  • During the course of the season, you can better your team through trades with the other team owners. Negotiate between yourselves and work out a deal agreed upon by both sides and submit it to the Commissioner.
  • No trades will be validated unless both sides of the trade submit confirming transactions. In other words, if only one side of the trade submits the trade, the trade will not be approved until both sides submit it.
  • You may not trade a player to be named later.
  • There is no restriction on the number of trades. 
  • All trades will be assessed a $10 fee.  $5 per team.
  • The maximum number of players involved in a trade is 5 players per team.
  • No 3 team trades are allowed.

COMMISSIONER'S POWER OF VETO

  • If, in the opinion of the Commissioner, a trade is made that is heavily one- sided, or deemed to not be in the best interest of the league (i.e. owner collusion is suspected) the Commissioner may void the trade.
  • In the event of a trade veto, parties involved in the trade may appeal the Commissioner's decision. In that event, the circumstances of the trade are put out to the owners not involved in the trade for a vote on whether to allow the trade or not.
  • If the majority of the owners deem the trade was not in the best interest of GSU, the trade will be voided.

TRADING DEADLINE

  • The Trading Deadline will be the end of the transaction period for the 10th week of the season.
  • All trading will be stopped for the remainder of the season. Free agent transactions will continue through the end of the regular season.
  • There are no roster moves allowed after the playoffs start.

General Rules


PRIZE FUND DISPERSEMENT

  • Expenses to be deducted from prize fund include stats service fees, room rental and winners trophy.
  • $50 - Highest individual point production for 1 week
  • $50 - Highest team point production for 1 week
  • $50 - For each of 3 division winners

Remaining money will be split between GAFFL Bowl Participants

  • 1st Place - 55% (estimated $1200) plus trophy
  • 2nd place - 30% (estimated $600)
  • 3rd Place - 15% (estimated $300)

 

TRAVESTY RULE

  • The travesty rule will be invoked when evidence points to actions that indicate an owner is not trying to win or is attempting to disrupt or make a mockery of the game.  A coach dismantling his team after being eliminated from the playoffs will absolutely not be tolerated!
  • Invocation of this rule will take place with a verbal warning.  If the behavior continues, the commissioners will review the situation with other, non-partial owners to determine the appropriate action.

COMMISSIONERS RULINGS AND INTERPRETATIONS

  • Owners of franchises in GAFFL have the right to hiring any discrepancies, deficiencies, contradictions, or voids to the commissioners.  They may express opinions, ideas and theories to the commissioners.  A hearing will take place if matters cannot be resolved promptly.
  • GAFFL will be operated by a two-commissioner panel.
  • In the event that a situation may occur where a franchise is feeling that they are being treated unfairly by the commissioners, a meeting will take place to discuss the matter.
  • Any owner-initiated action that blatantly exploits an unexposed "loop hole" to the serious disadvantage of the other league owners will be voided.
  • The commissioners may rule on and interpret all such issues, and all rulings are final.
  • Common sense and fair play are to be read into each rule.
  • The commissioners may rule on all situations and ambiguities not specifically covered in this document.

 

TEAM NAMES

  • You are encouraged to be creative with your team names, however, let's keep it out of the gutter and we do not allow the use of any names of any professional sports franchises.

ACCEPTANCE

  • Payment of league entrance fee ($150.00) constitutes acceptance to these rules and regulations.  Payment is due no later than the beginning of the draft. NO EXCEPTIONS.

REFUND POLICY

  • No Refunds!
  • One thing I've learned from running these leagues, is that unfortunately, surprises do happen! I'm going to apologize up front for any screw-ups that I might make and do my best to keep them at a minimum.
  • We also actively recruit your comments and suggestions. That's the only way that Gator Sports, Unc  can continue to improve.

COMMISSIONER

Robert Lanier - (904)813-0809